Fractal Talk


Im a total noob. Did they fix the aliasing issue in the drive block? or did they just add an oversampling option that results in less aliasing?

I wonder how much the CPU usage increase will be... 5%? 10% etc
 
Im a total noob. Did they fix the aliasing issue in the drive block? or did they just add an oversampling option that results in less aliasing?

I wonder how much the CPU usage increase will be... 5%? 10% etc
Yeah, interesting wording for sure! Can you ever fully get rid of aliasing or is the goal to just reduce it as much as possible?
 
Looks like something may be wrong with the Tri axis amps. Might want to hold off on this beta until clarification
 
Hahahah if I see anyone mention anything about the IIC+ acting funny after an update, I ain’t touchin’ nuffin’!
 
 
Im a total noob. Did they fix the aliasing issue in the drive block? or did they just add an oversampling option that results in less aliasing?

I wonder how much the CPU usage increase will be... 5%? 10% etc
On the Screamer based drives people are reporting 6 or 7%
Some other drives are 3 to 4%
 
That's a juicy jump. I wonder if the AM can handle it.
Probably , Cliff mentioned he had reduced some blocks as well so the offset might be a bit helpful
I think the big question is can the average person hear it ?
I mean you can never eradicate it completely but does it impact the tone
That wingnut Jean Bloomberg has spent most of his adult life complaining and calling out developers and showing test like Leo or Lal but how much impact does this have on the player or end users
 
Probably , Cliff mentioned he had reduced some blocks as well so the offset might be a bit helpful
I think the big question is can the average person hear it ?
I mean you can never eradicate it completely but does it impact the tone
That wingnut Jean Bloomberg has spent most of his adult life complaining and calling out developers and showing test like Leo or Lal but how much impact does this have on the player or end users
I am assuming yes or Cliff wouldn't have put the time and effort in and increased the CPU if it was trivial? But yeah I'm not sure
 
Probably , Cliff mentioned he had reduced some blocks as well so the offset might be a bit helpful
I think the big question is can the average person hear it ?
I mean you can never eradicate it completely but does it impact the tone
That wingnut Jean Bloomberg has spent most of his adult life complaining and calling out developers and showing test like Leo or Lal but how much impact does this have on the player or end users
Yup, he's a wingnut. I call him a "sociomediapath".

Aliases:
Jean Bloomberg
Yvan Bloomberg
Yvan Apothekar
Stainless Steel Frets
Shattered Square
Elon Mask
Popstar
and maybe Dada.
 
Whether someone can hear aliasing or not is complicated. It's a psychoacoustic thing.

It depends on the exact nature of the aliasing. When the Kemper first came out the aliasing was very noticeable because the aliased tones occurred in the midrange when playing higher notes. If the aliases are near the distortion products they are masked by a phenomenon known as perceptual masking. This is the same phenomenon that is the basis for MP3 encoding. Humans can't hear quiet tones that are close in frequency to loud tones.

As with all engineering problems it's a trade-off. To reduce aliasing you can either increase the sample rate (via oversampling, for example) or use Antiderivative Anti-Aliasing (ADAA). Both of these approaches increase the amount of CPU required. Simply oversampling is very effective but doubles the amount of CPU cycles.

ADAA can achieve aliasing reduction but it's no free lunch either. The problem is the antiderivative is typically a more complex function, sometimes much more complex (tanh(x) becomes log(cosh(x))or example). For example if the function is, say, x^2, the anti-derivative is 1/3*x^3. This requires two extra multiplies. You might as well simply double the sample rate. Then you have to take do a difference and if the difference is near zero you risk generating a result that exceeds the numerical range so you have to add conditionals which slow things down even more. ADAA also doesn't work for nonlinear systems with memory. Nearly all our algorithms employ memory so we don't use ADAA.
 
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