Fractal Audio Systems AM4 - Amp Modeler

Mine's still got plastic on the screen. $1500?
Season 9 Nbc GIF by The Office


I just made an offer for $500 on the one I posted where he's asking $1150. Just to be a dick. :rofl
 
To me the biggest issue is that it's not consistent. It can be list - knobs - knobs - sliders - list - graphs - list type things where each view requires just that little bit of extra processing in your head.
I might be missing the thrust of what you're getting at, but each section of a "thing" usually requires a different user presentation. For example.... an EQ graph, versus a distortion. You wouldn't want to control a distortion with a graph, and you wouldn't want to control an EQ with 16 knobs.

It really annoys me when I open up software - or hardware displays - and everything is treated exactly the same. It is a huge usability issue to pretend that just because under the hood all of your controls plumb into the same ValueTree system, that this means they're the same. They're simply not.

If you're arguing that a graphic equaliser should be knobs, because the rest of the UI is, and you've got the horn for consistency... then sir, I do declare you are a crack addict, and you've had one too many speedballs with Uma Thurman.
 
Ok, so first impressions.

User interface
  • It's pretty easy to get confused by the different switching modes as you scroll through the Home screen. I'm sure I get more used to them with time. Mostly just used Effects and Amp modes, whereas with past Fractal products it was always Scenes.

Sounds familiar. I struggled with that too, at first, but it did grow on me. Now I have delegated preset switching to an external MIDI switch. This lets me stay in Effects Mode while switching presets.
 
Yeah that's a really cool way to run these units, especially if you have a Morningstar controller.
BUT HOW IN THE ^!&!(#(*&!)(@*&$)(@&*^(*!&@#&*)!($@!*(&!)(*&!@)(*&$)#(*&@#$$#@#@!(*&@#)(@#*(&_!@)(#$&(#@*&#)!@(#*&$!@#_)(&$#)(@#!(*&$!_&*()#_!(*&##)@(& DO YOU CHANGE PRESETS VIA MIDI!!!!!!!!!!!!

(I kid, I kid...)

(...though perhaps too soon)
 
I might be missing the thrust of what you're getting at, but each section of a "thing" usually requires a different user presentation. For example.... an EQ graph, versus a distortion. You wouldn't want to control a distortion with a graph, and you wouldn't want to control an EQ with 16 knobs.

It really annoys me when I open up software - or hardware displays - and everything is treated exactly the same. It is a huge usability issue to pretend that just because under the hood all of your controls plumb into the same ValueTree system, that this means they're the same. They're simply not.

If you're arguing that a graphic equaliser should be knobs, because the rest of the UI is, and you've got the horn for consistency... then sir, I do declare you are a crack addict, and you've had one too many speedballs with Uma Thurman.

Agreed. The Helix editors are a great example of a really sucky "everything is a slider" UI. I was using Helix Native for something last night and it's really lame.
 
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