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Wrong.This should theoretically disqualify you from an informed discussion. Practically, you will go on, though.
Wrong.This should theoretically disqualify you from an informed discussion. Practically, you will go on, though.
Cool, so you actually agree with me.Sure, in case you have an intimate jazz band setting, they will matter.
Cool, so you actually agree with me.
It is one of the factors in why e-kits are not as suitable for live work as acoustic kits.but the reason e-kits don't work live hasn't got much (if anything) to do with those minutiae getting lost.
Meant to respond to this earlier Drew. But it is totally possible. You record a bunch of 'excited from stasis' samples. Then you take a bunch of samples from a 'excited during an existing tail' state. You maintain a JSON dictionary of all your samples, with relevant pieces of meta-data. You could even take multiple banks of excitement samples, with relevant timing information in the meta-data.I’d think it were possible; like once it detects a second hit it switches to a different sample bank that was captured in a ‘already resonating’ state
I did not mention a genre at all in any of my commentary around this particular issue. I named some post-rock bands, and I did that deliberately. If ever there were a genre that mixed the dynamics of jazz with the dynamics of metal, then post-rock is it.I don't. Because all of you folks were all over metal and heavier rock stuff.
Yes, I completely agree, and I covered some of this in my post on page 1; which all of these e-kits are the solution for everything people are purposefully avoiding.The main issue I see against the raise of popularity of e-drums is that they complicate things, if you want to extract the most out of them, some how like like guitar modelers do.
They complicate things without bringing substantial advantages.
To operate them properly you need to understand, learn and manage things that are not about playing drums and, on top of that, your instrument feels worst, reacts differently and has limitations (and this is a big different with the modelling the guitar world, where the instrument stay the same).
Not a lot of player are willing to do that, we see that among guitarist where most of them out there buy a modeler, never read the fucking manual and spend tons of money on presets that sound like shit instead of learning how to use the device they've bought.
But you didn't say that. What you said was, they weren't relevant for the live music environment.
Please define the things you're talking about, because I don't think you're talking about the same things I am.For the vast majority of live shows they are irrelevant. Even for intimate jazz gigs. They may be a part of the sound, but they're still not even remotely as relevant as on recordings.
Do you guys want me to grab the rulers? Or do you already have your own?![]()
I don't. Because all of you folks were all over metal and heavier rock stuff.
Not all metal is about banging shit as hard as you can.
Do you use metric like I do, so it makes it seem bigger?It IS my ruler.
Hey, I just learned something new from this thread!!!!
OK, totally not true, but I am grasping for some justification to keep reading it.
Play a 16th note rolling pattern on a ride cymbal, and you will hear resonance shifting that you do not hear with sample based drums
In which there’s plenty of delicate shit that still has to make its way through a PA system.
Well you should be. Because that's what the thread is about, and that's what we were talking about vis-a-vis, physical interactions within the kit.I'm not talking about real vs. sampled drums.
Why do you keep saying this? Nothing is irrelevant live, nor in the studio. Everything makes a difference.I'm talking about the things @MirrorProfiles mentioned. Such as whatever parts of the kit ringing along, such as the sound changing once someone opens a door, etc. All of that can play an important role on a recording but is largely irrelevant live
Just because they cut it, doesn't mean it isn't making an impact., even so much that FOH folks rather cut it, if possible.
You understand that the interactions we're talking about AFFECT THE ENTIRE TONALITY OF THE DRUM. Just because you gate a tom, does not mean that when you hit a tom at the same time as a kick drum, that the interaction and the physical resonance connection between the two drums no longer exists.I already mentioned gated toms (you'd hardly gate them as hard as live on recordings, unless it's for a sound effect) or, say, a very typical low cut on hats (again something you may just not go for on a recording). Etc.
Yes, it has everything to do with real vs sampled drums, and indeed, the argument I and some others would make is that these physical, mechanical, and modal changes within a real drumkit are superior to what you get with an e-kit.Really hasn't got anything to do with real vs. sampled drums. And it's not losing these kinda details spoiling the e-drum fun, either.
Ha yep. In my studio I’ve got a drawer full of little tools and spare parts just for situations where unexpected resonances come upYep. If ya ever get a drummer who doesn’t give a shit about all the rubber pieces coming off his drum rack, tell him to bring towels and duct tape to a recording session if everything is getting mic’d. Spent forever one evening trying to sort out a “Aaoooonnng” sound coming through the mics, it was one pipe of the rack that had no rubber caps and only one tom mounted on it, every time he hit that tom you’d hear it ringing out.
This is about the samples being triggered sounding fake/unlike real drums. Missing the point and context of it. I go to tons of gigs of all kinds genres, can’t think of a single time where an electric kit was used, and doing so would have been completely wrong. It’s not a thing at all besides in fantasy land, and for good reason.I'm not talking about real vs. sampled drums. I'm talking about the things @MirrorProfiles mentioned. Such as whatever parts of the kit ringing along, such as the sound changing once someone opens a door, etc. All of that can play an important role on a recording but is largely irrelevant live, even so much that FOH folks rather cut it, if possible. I already mentioned gated toms (you'd hardly gate them as hard as live on recordings, unless it's for a sound effect) or, say, a very typical low cut on hats (again something you may just not go for on a recording). Etc.
Really hasn't got anything to do with real vs. sampled drums. And it's not losing these kinda details spoiling the e-drum fun, either.
Well you should be. Because that's what the thread is about, and that's what we were talking about vis-a-vis, physical interactions within the kit.
Gating happens after all of that real world physical stuff has happened. It literally cannot and is not even attempting to remove them.