Digital Igloo (Eric Klein, YGG)

This is what Two Notes is saying:

That reads as DynIR being "dynamic" in the same sense Fractal DynaCabs and Helix 3.50 are: "By static, we mean that they have only one mic, only on one speaker, that only in one position and have no other parameters for you to tweak."

Sneaky. Then again, i tried Two Notes cab sims in the past and always found them to sound great.
 
Then again, i tried Two Notes cab sims in the past and always found them to sound great.

Got a whole bunch of them, too (for a while, they were releasing free cabs for their WOS plugin like mad), quite nice. Converted a whole bunch of them into standard IRs because I really liked them.
 

Hey D.I !

Hope all is well. Just want to tap into your tech expertise. Re: the Retro Reel that came with FW 3.1.

Q => I cant find any useful, detailed information *anywhere* about what the " Texture " control does (?)

I checked the FW 3.1 Release Notes and the "Texture" Control isnt even mentioned.

Any chance you could please elaborate / explain ?

Many thanks,
Ben
 
Q => I cant find any useful, detailed information *anywhere* about what the "Texture" control does (?)

I checked the FW 3.1 Release Notes and the "Texture" Control isnt even mentioned.

Any chance you could please elaborate / explain ?
These release notes?
Texture—Adjusts the amount of the NAB tape EQ in the simulated tape path. When Saturation is set to 0.0, the texture is invisible. When Saturation is turned up, the texture will affect the tightness (or looseness) of the distortion.
I have so many saturation/tape plugins but will often reach for Helix Native with only a single instance of Retro Reel for vocals, keys, drums, etc. Really love that thing—it just seems to add weight to whatever it touches.
 
These release notes?

I have so many saturation/tape plugins but will often reach for Helix Native with only a single instance of Retro Reel for vocals, keys, drums, etc. Really love that thing—it just seems to add weight to whatever it touches.

Many thanks D.I. :) Turns out I was inadvertently looking at an "unofficial" Helix Support Site which didn't have the full release notes text ... my bad :(

Don't meant to be a pain but what does " NAB tape EQ " mean (?)

Thanks again,
Ben
 
Many thanks D.I. :) Turns out I was inadvertently looking at an "unofficial" Helix Support Site which didn't have the full release notes text ... my bad :(

Don't meant to be a pain but what does " NAB tape EQ " mean (?)

Thanks again,
Ben
"The NAB eq curve, used in North America, employs time constants of 3183 usec (50 Hz) for the bass, & 50 usec (3183 Hz) for the treble, at speeds of 7.5 & 15 ips, in playback mode. This spec originated in the early 1950's, when tapes had less hf capability, & bass boost in recording was employed at 50 Hz to avoid lf rumble during playback."

Link: https://www.tapeheads.net/threads/nab-and-iec-equalization.13373/
 
These release notes?

I have so many saturation/tape plugins but will often reach for Helix Native with only a single instance of Retro Reel for vocals, keys, drums, etc. Really love that thing—it just seems to add weight to whatever it touches.

I had to lay off retro reel because I was using it on everything and had started developing an addiction :grin

"The NAB eq curve, used in North America, employs time constants of 3183 usec (50 Hz) for the bass, & 50 usec (3183 Hz) for the treble, at speeds of 7.5 & 15 ips, in playback mode. This spec originated in the early 1950's, when tapes had less hf capability, & bass boost in recording was employed at 50 Hz to avoid lf rumble during playback."

Link: https://www.tapeheads.net/threads/nab-and-iec-equalization.13373/

Hey all !

Many thanks !

Not at my rig now .. but just thinking ..... if my "aim" is to (a) add a bit of "body" and (b) add some "tape warmth" .... to my guitars, I'm thinking as follows:-

=> Wow / Flutter = 0
=> Saturation = around ~1.0 +/-
=> Low Cut = to taste
=> High Cut = to taste
=> Tape Speed = 30 ips
=> Level = as needed
=> Texture = around ~1.0 +/-

What do you reckon about this sort of settings combination as a starting point for a bit more "body" and "tape warmth" (?) Other suggestions (?)

Many thanks,
Ben
 
Last edited:
Hey all !

Many thanks !

Not at my rig now .. but just thinking ..... if my "aim" is to (a) add a bit of "body" and (b) add some "tape warmth" .... to my guitars, I'm thinking as follows:-

=> Wow / Flutter = 0
=> Saturation = around ~1.0 +/-
=> Low Cut = to taste
=> High Cut = to taste
=> Tape Speed = 30 ips
=> Level = as needed
=> Texture = around ~1.0 +/-

What do you reckon about this sort of settings combination as a starting point for a bit more "body" and "tape warmth" (?) Other suggestions (?)

Many thanks,
Ben
Pre or post?
 
Hey all !

Many thanks !

Not at my rig now .. but just thinking ..... if my "aim" is to (a) add a bit of "body" and (b) add some "tape warmth" .... to my guitars, I'm thinking as follows:-

=> Wow / Flutter = 0
=> Saturation = around ~1.0 +/-
=> Low Cut = to taste
=> High Cut = to taste
=> Tape Speed = 30 ips
=> Level = as needed
=> Texture = around ~1.0 +/-

What do you reckon about this sort of settings combination as a starting point for a bit more "body" and "tape warmth" (?) Other suggestions (?)

Many thanks,
Ben
My main suggestion isn’t about particular settings, but about how to test it out. When it first came out I also put it on everything because I loved what it does.

However I have a Stomp so DSP was a concern. What helped me figure things out was playing with it on for the better part of a week, and in different settings (recording, through amp, through a PA). Then I took it off and playing another week without it.

After that I then understood when to use it and what settings worked best where. I won’t go into details but I found certain scenarios where, yes, it enhanced things, but not enough to be worth the fuss. Then other scenarios where it’s the chef’s kiss.
 
Hi Digital Igloo and forumers,
surely already asked, anyway is it easily possible to implement a NAM player in Helix ?
A bunch of profiles would be enough, with a simple menu (like "impulses" menu).
Have a nice day
 
Hi Digital Igloo and forumers,
surely already asked, anyway is it easily possible to implement a NAM player in Helix?
A bunch of profiles would be enough, with a simple menu (like "impulses" menu).
Have a nice day
From my understanding, yes, Helix's DSP platform is technically capable of running a NAM player block, but a lot of work would be required to get it up and running.
 
From my understanding, yes, Helix's DSP platform is technically capable of running a NAM player block, but a lot of work would be required to get it up and running.
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@Digital Igloo Do you know why HX Edit hasn't been ported over to android(my preference) or iOS? Is there a possibility in the future? Wanting to buy a tablet to run it vs laptop and would absolutely prefer android tablet over a windows one.
 
@Digital Igloo Do you know why HX Edit hasn't been ported over to android(my preference) or iOS? Is there a possibility in the future? Wanting to buy a tablet to run it vs laptop and would absolutely prefer android tablet over a windows one.
The main reason is that Helix/HX boxes don't contain any hardware to wirelessly communicate with Android or iOS devices. HX Edit was originally supposed to be Bluetooth only (no tethered Mac/PC because we didn't have the cycles to support both) back when it had a touchscreen. We took a poll of 100 guitarists and literally all 100 preferred tethered Mac/PC over Bluetooth/WiFi.

Tethered Android is pretty finicky and tethered iOS (with or without a camera kit) is sort of half-assing it, IMO.

It's not like we don't know how to do wireless editing—Stagescape M20d had an iPad editor via WiFi and AMPLIFi was the very first guitar product with wireless editing and cloud-based, crowdsourced content.
 
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