laxu
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Rhett Shull has entered the chat!
(Lots of hyperbole here from 7:12 as it isn't anywhere near as "unusable" as he makes out, but it does give you an idea of the on device UI)
While I think a big part of his struggles is being familiar using Axe-Edit but not the front panel, I do feel this represents the general experience of using it pretty well. If you don't use the front panel regularly it's easy to forget how to do things.
- There's a lot of "need to know" stuff and inconsistency.
- In the Layout view you must press Edit instead of Enter to open the block for editing, contrary to 90% of other views.
- Enter is not always "open selected thing".
- Edit almost never does what it says on the label.
- Up/down/left/right arrow keys in different views can mean:
- Change preset/scene (Home).
- Change row/column/selected item (most block editing views).
- Go to next set of params (list views left/right).
- Go to next 5 sliders (Graphic EQ block up/down)
- Change graphic EQ type (Amp block input/output graphic EQ up/down, why?!)
- ..and more.
- There's a lot of different views inside each block which means you have to take a moment to reorient yourself. I don't have a good solution to this as there's a lot of params and definitely different situations that warrant a specific layout. The large lists of parameters like the Multitap Delay block are horrible tho.
- It can be hard to keep track of where you are within your preset. Other devices that always show the grid don't have this issue at the expense of being able to show less params.
- Moving blocks/rows/columns is clearly designed to be easy for programmers to implement but not for the end user to operate.
- Cycling between blocks is an unintuitive columns -> rows behavior instead of "what is connected to this block". Again an example of what was easier to program.
To me Fractal dumped some of the better dedicated controls from Axe-Fx 2 like fast access to Global and I/O settings while they kept some of the worst ideas like the navigation layout and the separate Enter and Edit buttons when clicking the main wheel would do, except on FM3/9 inexplicably that one does not click.
I wonder if Fractal would have been pressed to redesign their unit before release if Helix had launched with a touchscreen? But it is what it is and the best way forward is to reduce inconsistency and improve convenience with better UI design via software updates. Eventually they'll release a 4th gen product that hopefully finally elevates the "I don't have a computer available atm" experience to a level close to Axe-Edit.