I've said it before and I'll say it again: "soulslike" and "open-world" don't actually complement one another all that well.
I can see why people say this, and everyone has their own reaction, but given this is a first attempt at doing it, and making
Dark Souls 4 probably didn't appeal to the creator very much, I'll forgive it many of its obvious flaws and weird choices. I still think bad colosseums for the PvP crowd a very bad choice in terms of gameplay as well as loyal audience - the PvP crowd love to duel but also like more than just an open circle. Fight Clubs at the Academy were already a regular feature. Invasions in Shadow are usually difficult 'coz the Invaders left playing are either
really good or never done it before - mostly the former.
And
Legend of Zelda: Breath of the Wild was so much fun to play... some kind of Open World Souls could easily be presented as a money maker - and was. And still is, and I'll be playing co-op for years to come.
Except for GRR Martin and his Lore. That deserves some kind of Hex upon them. Rellana?!? WTF?
I guess I'm weird in that I
like Dragon fights, and laugh when I find some almost-impossible shiny to get to and find it's a piece of rubbish.
Bloodborne's Madman's Knowledge placements I thought a clever inside joke. If the area didn't have at least one dragon and a new breath spell I for one would have been disappointed. I want weeks of exploratory gameplay before I just do co-op assists, although I'm already liking that. So many new ways to get fragged at the last second by a combo I've never seen from nowhere! Cool!
The sacred relic sword and summoning Tiche every time I see the symbol appear make gank squads much easier to deal with. I need to get all the new weapons I've found to +10/25 after I pass them un-upgraded to a low level build, but not sure about new Spirit Summons yet with their Blessing upgrades. My level 55 (not in DLC) is loving Milady and the bleed Cirque thingy, as well as the new Ashes of War found. Two Handed Talisman to the lower-level Colossal Sword wielder... This new stuff livens up some old bosses I've been fighting for years. Lots of low level co-op activity by people making builds to get to Shadow, so showing off a couple of new weapons seems appropriate.
Aspect of the Crucible: Wings is a stylish new way to jump off a cliff after defeating a boss as a co-op summon for the scream of victory as I fade out. I need to look at some of the armour and if Altering them does anything cool.
The Forges are a bit odd and need getting used to, but I loathed the Hero's Graves in the main game so don't mind that I haven't found one yet.
The Hidden paths just make me ride and walk around areas more to find them. I found one way by falling down a hole in a ruin I thought I had explored, not dying and finding a way out. It's a full-bore massive DLC and maybe they didn't want everyone breezing through it, easily trouncing bosses and finding every item in 2 days. I won't figure out any of the Quests first playthrough, so I'll Wiki them next time.
Make the Wiki and Video Walkthrough crowd earn their money! Same for the Lore, really - make it even more vague so Vaati can make his living off the Lore videos. Imagine how disappointed the designers and developers who put years of effort into this would be if it was a doddle and no one howled about Too Hard! Too Hard! and Nerf it now! Nerf it now! That would not be a FROM way of getting satisfaction, imho.
Nerfs have already been promised - use your good new weapons and spells soon before they are turned into wet tissues!
Now how the hell do I find that map fragment way East. Down the path with all those poison plants? Off the back of the Fort above it?
Hmmm... don't look at the wiki, don't look at the wiki...