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I agree the block/grid paradigm is powerful and a ahead of the competition in terms of flexibility. But I don't see how it precludes a more modern UI. The only view that would need to change vs. QC/ HX is the main preset layout view, where you'd have the Fractal's dotted line grid rather than QC/ HX's 4 lanes. A touchscreen would be the easiest way to place, move, and connect components on that grid. Making connections would be the most complex part, since signal flow is less predictable than it is on QC or HX.Yep: FWIW, I think most are acknowledging that the UI is more difficult/painful than other devices but they're basically saying: it is worth the effort for many, so OP should stick with it and give it a chance.
A lot different than denying there is significant room for improvement or calling people who decide that it is a big enough issue that they choose a different device names... I don't think either of those things are going on here.
Also, one thing to acknowledge about the Fractal UI that is superb: the block/grid paradigm. It is supremely flexible. I would not want to give that up, I don't feel any other device gives the feeling of nearly unlimited freedom the Fractals do in that regard. And I think that is what that complexity buys you. It feels like you can do crazy stuff that would be a PITA in the real world and nearly impossible on any other device.
First time I used a Helix, I was like WTF is this 'lane' stuff? It felt unnecessarily restrictive after using a Fractal for so long and it seemed counterintuitive to me. It still does really.
QC could basically crib the Helix UI directly... but if Fractal did the same, I expect you'd be giving a lot up for that. If that were the case, I'll take the complexity and tether to Axe-Edit and use the panel sparingly.