DLC86
Roadie
- Messages
- 581
No, I mean even when capturing an amp sim. Yes helix native runs in 32 or 64 bit floating point, but I assume when you bounce and/or export the output track it is 24 bit fixed point, and that's where it's relevant.Oh you mean when capturing a real amp, yeah I understand analog-to-digital gain staging well.
I was capturing Helix Native for testing which is completely in the digital domain in 32bit floating, quantization noise is irrelevant there.
EDIT: if previously you meant you normalized the volume before bouncing or exporting the track then that's ok