[Nathan]
Roadie
- Messages
- 837
I think everyone besides Sasha knew this feature was pretty trivial between most devices, lol
Who would have guessed with your 50 posts about how unique and good it is, we got there in the end though!It is.
I think everyone besides Sasha knew this feature was pretty trivial between most devices, lol
Who would have guessed with your 50 posts about how unique and good it is, we got there in the end though!It is.
about how unique and good it is
When you use these liquid profiling type technologies you’re just manually inputting “the capture has treble at 9 and it was this type of amp”. Based on that info it can approximate some better eq stacks for the user.
What's this tumor you're talking about?
So that was the "Cone of Silence" I spose. Who knew?
Put me in THAT nursing home!
Now do the same on the unit. Or just edit some of the extremes on the unit.
And fwiw, this can be done with pretty much any modeler.
Morphing is unique as far as I know and implemented very well (best in class).
where Fractal you have to dive into deep edit pages to assign per preset switching and overrides and all that.
I use kone, kab, LP fwiwFor me, as a Kemper owner (it mostly sits there switched off and looking solidly 50s German retro), I'd argue that most of the technologies that they've bolted on in recent years just didn't move my dial. I genuinely appreciate the small tweaks, bug fixes, and new effects, but for me, Kabinets, Kones, and Liquid Profiles were dead ends. I'd be really interested in a survey of how many users actually embraced those things.
Honestly, I think the biggest problem with their Mk 2 minor hardware update is mostly in the marketing language. If they'd just released the thing and mentioned that the small hardware changes allowed them to add a few fixed effects, people wouldn't be so riled. Then, when ready, they could have just said hey, we have a more accurate profiling process that you can run from Rig Manager if you want to. If it turned out to be good, the results would speak for themselves. But no, they had to fire up the brass band.
Not once in all this back and forth did anyone say “only from the front panel of an AxeFX”, just blanket statements about how hard this would be with a Fractal unit.
Huh? You don’t have to deep dive anything, just right click whatever you want to attach a controller/pedal to and you’re done. I’ve never once seen the Per-Preset functions, have never assigned switching overrides and all that, so that’s definitely not a requirement unless your particular needs require it.
I’ll post a video tonight of how long it takes to set up a basic amp morphing preset. I’ve never done it before, but I’m fairly confident it can be done without any of that. Hell, I’ll be really crazy and throw a delay on one of the amps but not the other, without even using a different scene.
That’s really clumsy on the fractal and Helix has those touch footswitches that takes a second each.
If I weren't explaining what I was doing throughout this it could have been done in less than half the amount of time-
The only time you'd have to get into any Scene Ignore or Scene Manager editing is if you're looking to add different Channels into the mix and have to utilize the same effects blocks. Considering the amount of blocks available on an AxeFX, that's unlikely to happen unless you're into some Dweezil Zappa shit.
I gotta say that this is possibly the greatest thing ever in HX land - whenever you need that kinda stuff to be fast. I usually see switch assignments as a part of some "homework", but with the Helix things can as well be done pretty much instantly and "per situation".
Once I had some user defaults (and partially favourites) for my most often used blocks ready to roll, constructing a well working patch for pretty much any situation I could be thinking of was just breeze. Add to this that you can toggle between the target blocks you might want to switch on/off once you have multiple ones assigned to one switch by repeatedly touching the switch - that's just as excellent as it gets and even a touchscreen device would possibly fall behind regarding the sheer excellence of the touch capacitive switches.
As people may now, I'm a sucker for all things UI efficiency - and I could hardly think of a better way to deal with these things on-unit.
Has even been burnt into my DNA so much that at first I found myself idiotically touching the switches of the GT-1000, wondering why nothing would happen, go figure.
My dream is to have basically a virtual pedalboard and amp with a bunch of knobs that control whatever you select. Give me a touch screen that shows me my virtual rig like a Fender TMP, and then some control knobs off to the side with LED's to show position like Fractal AX8/Kemper but put scribble strips on them so I can see the parameters I'm adjusting, and then capacitive switches with scribble strips at the bottom like a Helix. Make the amp and effect parameters really useful like a pedal designer would and hide all the advanced options and parameters.
I'd likely buy such a device in a hearbeat.
It's actually quite astonishing: To this day, with modelers by now nailing the most minutiae aspects of sound, you'd still have an extremely rough time to build something that would actually resemble a typical pedalboard or a larger scale hybrid setup with amps, loopswitchers and the likes. I'd even go as far as to say it's impossible, at least when using just a single piece of kit out of any of the available all-in-one modelers.