Helix Stadium wishlist

Because full room reflections would require a MUCH longer IR. You can keep the IR short and have the cab, or you can go all the way to 1+ second IR to capture cab and room. Anything in the middle is generally going to be a mess. It's better to just get the cab in the cab IR and then add the room in a separate longer room reverb IR if you wan't that.
This isn't really the case. Longer impulse responses capture better resolution in the low-frequencies than shorter ones.

The purpose of using longer IR's is not really to do with capturing room reflections, although it can help with that. The purpose is to give finer bins when it comes to the convolution process.

In convolution, the IR length directly determines the FFT BIN size, which determines how finely the spectrum is represented. A longer IR gives narrower frequency bins, which means:

- Tighter and more accurate low-frequency behaviour
- Less smearing and phase distortion near the bottom end
- More faithful representation of speaker resonance, cab tuning, and mic proximity effects.

The realistic sweet spot would be somewhere between 150-250ms. I think Fractal's "UltraRes" works out to be around 170ms.

So again, just to emphasize the point - IR length is related to frequency resolution, not ambience.
 
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This isn't really the case. Longer impulse responses capture better resolution in the low-frequencies than shorter ones.

The purpose of using longer IR's is not really to do with capturing room reflections, although it can help with that. The purpose is to give finer bins when it comes to the convolution process.

In convolution, the IR length directly determines the FFT size, which determines how finely the spectrum is represented. A longer IR gives narrower frequency bins, which means:

- Tighter and more accurate low-frequency behaviour
- Less smearing and phase distortion near the bottom end
- More faithful representation of speaker resonance, cab tuning, and mic proximity effects.

The realistic sweet spot would be somewhere between 150-250ms. I think Fractal's "UltraRes" works out to be around 170ms.

So again, just to emphasize the point - IR length is related to frequency resolution, not ambience.
Dancing With The Stars GIF
 
Does anyone rely heavily on the Hx Klon? My main real rig is a klone (Centura) -> 2204. While I can pretty much nail the amp with agoura, the Hx Klon feels thin and honky compared to what I’m used to getting out of the Centura.

Anyway - perhaps an agoura Klon? Or just a better one?
 
Does anyone rely heavily on the Hx Klon? My main real rig is a klone (Centura) -> 2204. While I can pretty much nail the amp with agoura, the Hx Klon feels thin and honky compared to what I’m used to getting out of the Centura.

Anyway - perhaps an agoura Klon? Or just a better one?
Are we talking about the Minotaur? If so; I use it as a pick attack enhancer. That's one thing I still notice between FAS and HX amp modeling. The pick attack in HX amps is a soft, rounded, kind of blunt thing. The FM stuff is more razor like when the amp is set that way? It's not a latency or feel difference. It doesn't come across in a recording really either?
 
Are we talking about the Minotaur? If so; I use it as a pick attack enhancer. That's one thing I still notice between FAS and HX amp modeling. The pick attack in HX amps is a soft, rounded, kind of blunt thing. The FM stuff is more razor like when the amp is set that way? It's not a latency or feel difference. It doesn't come across in a recording really either?
The Minotaur in the HX is IMO definitely better than the Klone in the Fractal, as are the POT/KOT variants. I was never very pleased with the drives in the FAS, and often used my handbuilt Klone based on a silver Klon instead.
 
The Minotaur in the HX is IMO definitely better than the Klone in the Fractal, as are the POT/KOT variants. I was never very pleased with the drives in the FAS, and often used my handbuilt Klone based on a silver Klon instead.
Real world pedals for me, always. I can get good results out of the digital equivalents with some caveats too.
 
Are we talking about the Minotaur?
Yeah. What you’re describing is how I use the Centura with the real world 2204.

If so; I use it as a pick attack enhancer. That's one thing I still notice between FAS and HX amp modeling. The pick attack in HX amps is a soft, rounded, kind of blunt thing. The FM stuff is more razor like when the amp is set that way?
I know you tried it and it wasn’t your thing but I’m finding subtle hype settings (2-2.5) to sharpen the pick attack a bit.
 
Agoura: All 6 channels of the Hughes & Kettner Triamp Mark 3. (yes, I own one!)
That actually would be pretty cool , I don’t know of any modeller that has that
When I was listening to SDS demo I was thinking damn I hope Jon does some captures of this 3rd channel when proxy comes out early next year
 
I wouldn’t mind the JTM45 getting a Agoura model. Used to gig one, such a heavy beast. But it sounded glorious cranked 😎

Would also be interested in hearing the GSG and maybe a browmface Fender.

Maybe some hotrodded Marshalls for fun along with some boutique amps.

Like what would the Dr Z and %13 sound in Agoura? 😍
 
@Digital Igloo , loving my Stadium XL!!! Any chance the Stadium could have amp blocks with multiple channels that can be 4 of any amp model that are switchable between those channels (yes, the Frac T configuration)? Even having just two switchable "channels" in 1 block would be awesome. I'm one of those clowns that loves a kitchen sink preset with snapshots and stomps that has at least 4 amps models to choose from. Having 4 Agoura models is not possible even if split between 1A and 2A with 2 amps each. Usually one has to be an HX amp model and the number of effects blocks is fairly limited with 4 amp models.

Not a deal breaker, but it would be very much cool as H@ll!!!!!!!!!!!!!!!! :)
 
@Digital Igloo , loving my Stadium XL!!! Any chance the Stadium could have amp blocks with multiple channels that can be 4 of any amp model that are switchable between those channels (yes, the Frac T configuration)? Even having just two switchable "channels" in 1 block would be awesome. I'm one of those clowns that loves a kitchen sink preset with snapshots and stomps that has at least 4 amps models to choose from. Having 4 Agoura models is not possible even if split between 1A and 2A with 2 amps each. Usually one has to be an HX amp model and the number of effects blocks is fairly limited with 4 amp models.

Not a deal breaker, but it would be very much cool as H@ll!!!!!!!!!!!!!!!! :)
Why did you post the same message in three different threads?
 
@Digital Igloo , loving my Stadium XL!!! Any chance the Stadium could have amp blocks with multiple channels that can be 4 of any amp model that are switchable between those channels (yes, the Frac T configuration)? Even having just two switchable "channels" in 1 block would be awesome. I'm one of those clowns that loves a kitchen sink preset with snapshots and stomps that has at least 4 amps models to choose from. Having 4 Agoura models is not possible even if split between 1A and 2A with 2 amps each. Usually one has to be an HX amp model and the number of effects blocks is fairly limited with 4 amp models.

Not a deal breaker, but it would be very much cool as H@ll!!!!!!!!!!!!!!!! :)

Any chance you could just ask a question like this once instead of spamming every Stadium-related thread?

Not a deal breaker, but it would very much be cool!
 
Any chance you could just ask a question like this once instead of spamming every Stadium-related thread?

Not a deal breaker, but it would very much be cool!

Especially since he tagged DI, it will get seen no matter where it is.

FYI, Erik is not a dick like I am, but if you spammed me with a tag in the same post 3-4 times, I would ignore it and probably add you to my ignore list.
 
Some more wishes:

For the Criss-Cross Delay:
  • Add separate A->B, and B->A cross feedback - as I understand it right now, the cross feedback parameter applies to both paths equally
  • Allow phase reversing the cross feedback - one way that it could be surfaced in the UI is by allowing "negative" feedback so a -5.0 would be 50% cross feedback + phase reversal.
  • Add saturation and low pass filtering options at the front of the delay lines (so outside the feedback loop)
  • More granularity in the modulation rates (I want to be able to set it to 0.25Hz for example)
Expose more advanced parameters in the amp block
  • Selectable Speaker Impedance Curves
    • Selectable among pre-built in curves (include a resistive load as well)
    • Support user uploads of speaker impedance curves
  • Power tube bias
    • Sometimes for high gain sounds - I like biasing towards the cold side for more immediacy and a touch of tightness
  • Bright cap frequency on amps were this applies
  • Integrated input EQ section (just so I don't have to use an extra EQ block in front)
  • Option to defeat power amp simulation - this is useful when using the FX return of a tube amp for example.

Cab block
  • A UI Visual element when adjusting the delay parameter - its very useful to see the time domain IR specially if you are trying to align peaks there.
Split
  • Add option to split 1A or 1B into 2A/2B/2A+2B anywhere on the path - currently we can only do that at the very end of 1A, which means we lose the capability of sending 1A to the normal outputs.
  • Add two more paths 1C and 2C
 
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