BROCKSTAR
Shredder
- Messages
- 1,771
Finally sitting down to learn the ins and outs of Fractals various abstractions (channels, scenes, etc) and want to double check my understanding of effects usage.
I had originally (I think incorrectly) assumed I could rotate out effects blocks for channels or scenes so that as long as I never had more than 3 fx active I could potentially swap out a flanger for a phaser for the bridge or whatever.
From what I’m seeing behaviorally while constructing sounds, I’m limited to a specific block type (flanger, phaser) within a given block position and cannot swap out the fx type used within a block via scenes or channels.
Does that sound accurate?
Correct. Channels can only stay inside the same effect type / amp type. Like a Delay block can have 4 different delays and those you can use inside the channel / scene switching.