ChordInversion
Roadie
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I especially like how they skip the "several pounds of needless lumber" aspect of it. I like heads like that one.I really like how it looks.
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I especially like how they skip the "several pounds of needless lumber" aspect of it. I like heads like that one.I really like how it looks.
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That's way before my time, but effects models were limited to 5 parameters back then (UI constraint due to LCD real estate or M-Class knobs? Control harness constraint? Not sure), so maybe the Mid and Mid Freq knobs were seen by the sound designer as more important than separate Low and High knobs to dial in that particular sound? Perhaps we could dig into the 70+ Legacy tools and redo some stuff—like split the Contour knob into two—but it'd make way more sense to just remodel the thing.Why are the high and low knobs connected on the Killer Z? They're independent on the original Boss Metal Zone 2 pedal.
Thank you so much for the reply, Eric! I really appreciate it. hug!That's way before my time, but effects models were limited to 5 parameters back then (UI constraint due to LCD real estate or M-Class knobs? Control harness constraint? Not sure), so maybe the Mid and Mid Freq knobs were seen by the sound designer as more important than separate Low and High knobs to dial in that particular sound? Perhaps we could dig into the 70+ Legacy tools and redo some stuff—like split the Contour knob into two—but it'd make way more sense to just remodel the thing.
Helix's firmware has been pretty radically rebuilt and updated over the years, often by necessity because earlier versions weren't capable of supporting newer features or models. To be honest, we initially thought Helix might do okay-ish sales-wise, and we were trepidatious because of its 3x price jump from POD HD500X. The whole thing was supposed to stick around for 3, maybe 4 years and get replaced (by something with my circa-2012 touchscreen-based design, the org assured meI am very sorry if this has been asked and answered before, but how much does the SOFTWARE from now (3.8 or anything post 3.5) still have in common with that launch Helix? The older the Helix gets the more I hear "Yeah, it's okay, but it's a thing from 2015". Is it? Hardware-side: I guess? But I don't care. I seldom max out my DSP and the UI has peaked here for me (don't need touch). What's from the software-side? Is the Helix 2 we all want and crave already under our feet?
Edit: I know, that many amps and FX are still from launch or shortly thereafter, but I guess with newer software come better use of the same modeling?
My favorite Tube Screamer is UA's, in part because it was developed by ex-Line 6ers (and <shhh!> I was a beta tester). Ours could still improve.And in the end what's to update on a Tubescreamer?
What do you feel is a right lifetime for a modeler?The whole thing was supposed to stick around for 3, maybe 4 years and get replaced (by something with my circa-2012 touchscreen-based design, the org assured me), which was Line 6's MO at the time. But because Helix/HX has been so successful, we continue to squeeze an incredible amount of growth out of the family. Sometimes I imagine where we'd be had we designed Helix to support 10+ years of updates, and... <sigh...>
100%. I wanted Helix Native to be $99 for registered Helix/HX owners from the beginning but it took a while to convince everyone it was the right move.Then import said main live preset to Native and tweak it from there to fit the track. For me THIS is a gamechanger.
Not sure there's a good answer for this. It really depends on the company, their hardware roadmap, their sustaining firmware roadmap, their business model, etc. If all Line 6 made were Helix Floor, Rack, and LT, replacements would've dropped years ago. If all a company does is copy someone else with a veritable army of low-wage developers who don't have to worry about SoCal rent/mortgages, their development schedule can be radically condensed. How long can Line 6 compete with that? Not sure, honestly. The sheer number of sycophants who blindly defend B£#®!n&£® to the death, believing that "clones" of smaller companies' existing products is somehow A) beneficial to the industry and B) a "charitable gift" to lower-income musicians at the expense of "greedy MI companies who charge too much" is sick and wrong.What do you feel is a right lifetime for a modeler?
Yeah, ToneMaster amps are exactly what they need to be; great move on Fender's part. Line 6 clearly has no legendary tube amps from which to do anything similar.Are you thinking of a proprietary speaker or a classic? I think real speakers go a long way for amp modeling, and for all the options and amp variety out there, it's hard to go wrong with one creamback or two greenbacks. They tend to work well with Fender types, Vox types, and Marshall types alike. For what it's worth, what I think the Fender Tone Master amps nailed was the lack of user interface. Maybe one knob to cycle through a couple of amps, but no screens or menus.
Unfortunately, there are plenty of players who would actively avoid an amp that looks like a Vox, Benson, or Supro. (All fantastic amps, but aesthetically, they're not really my vibe either.) I like how IK supports swappable grille cloths for their new full-range speaker. And how you can even get customized grilles for select Positive Grid amps. That's something we'd talked about forever.Also, black tolex and black grille cloth is so boring these days. If you just look at the average Vox, Benson, or Supro, they all manage to look tasteful and boutique with just good choices in tolex and grillcloth.
I like how IK supports swappable grille cloths for their new full-range speaker. And how you can even get customized grilles for select Positive Grid amps. That's something we'd talked about forever.
Okay, I'll bite. What would the ultimate Line 6 guitar amp look like? And most importantly, what would you be willing to pay for it?
POD HD500 (and later, HD500X) was five months from release when I joined Line 6. I'm not sure what the impetus was, but its UI board was virtually identical to that of the previous flagship, POD X3 Live, so maybe it was easier/cheaper to reuse the design?Without giving away any secrets, I’m curious if you can share lessons learned about the button and knob layout on the Helix.
Being someone who edits on the device exclusively I find the HX Stomp and PodGo to be more efficient than the LT. Coming from the smaller devices to the LT seems more luxurious though. It’s like the difference between a sports car and a Bentley. For example a dedicated save and hamburger buttons are unnecessary, but it feels nice to have them separate. However, I ultimately prefer the Stomp layout because I can do everything one-handed without having to reach across the board.
I might be more keen on the joystick if I had not heard about the part failing on these boards. Now every time I use it I can’t help but think “ugh I used up one of my 1000 toggles. Now I only have 999 left.”
Unfortunately, desktop units don't sell well, at least not in 2025. The thinking is that you need a floor controller for it anyway, and if it's for studio use, plugins are more powerful and convenient. Although a very early Helix Rack mockup (one of many) had a wedge-shaped chassis with removable rack ears (and antennas for digital wireless, presumably?), so the user could place it on a desk:I've never directly asked this: Is there any chance that a different hardware design for the Helix is on the way? I have two types that would interest me:
- Something like the POD bean - a desktop unit. I expect a no here, as it appears such designs are not popular (nobody else has one, other than BOSS for a while there). I don't mean rackmount, for reasons that I hope are fairly obvious.
- A floor unit with the full size screen/interface from the Helix, but no expression pedal
Yeah, I figured. Funny thing to me is that so much gear sells to people who are neither active performers nor working in an actual studio (regardless of what they call the "smoke free" place where they play in their for sale ads). But often times, even those folks want the stuff they buy to feel more like a 'pro' studio.Unfortunately, desktop units don't sell well, at least not in 2025.
I also get that, which again is obviously 100% true of real studios. As a writing/recreational player, I avoid plugins like the plague (even though I have some). I work at a computer all day, and it's more fun for me to interact with gear than with software. Again, I get that I am in the clear minority.The thinking is that you need a floor controller for it anyway, and if it's for studio use, plugins are more powerful and convenient.
That was a pretty cool idea, though I can understand why they figured it wouldn't sell.Although a very early Helix Rack mockup (one of many) had a wedge-shaped chassis with removable rack ears (and antennas for digital wireless, presumably?), so the user could place it on a desk:
Yes! Putting the encoders between the buttons really does the trick for orienting my hand without having to look.Plus, muscle memory works better when you don't have to hunt for something in a bunch.
Totally agree with this.Even in the circa-2012 touchscreen Helix design, there were dedicated Home, Amp, Save, and Page buttons. I absolutely loathe the whole tap-tap-scroll-tap-swipe-back-back-tap slog of minimalist touchscreen UIs. At the very least there should always be a Home button so if you get lost, you're a single button press away. And if Save is a tiny icon somewhere in the header (or worse, in a menu!), you might save less often and run the risk of losing work. Plus, quickly double-pressing a physical button provides more confidence than registering multiple screen taps, especially when confirmation engagement is in a different location.
Yeah I would have preferred having all the buttons on the right side. Or if you wanted to avoid having an overwhelming number of buttons, then at least the Home and Amp buttons belonged to the right. I don't think I ever used the preset scroll knob either, but switched presets via footswitches.Yeah, I agree that while editing, it makes the most sense to have all your controls to the right of the LCD. With Helix Floor/Rack/LT, we split buttons into the far corners of the LCD so the whole thing looked friendlier. I came from 2000s Roland, where big clusters of buttons all together tended to intimidate new users. (It took a while to get people to find the right button over the phone.) Plus, muscle memory works better when you don't have to hunt for something in a bunch.
I thought when I bought the Axe-Fx 3 that I would put it on my desk at an angled position to have better access to its front panel and use that more. Well, it made the fan inside become too noisy (it did not like being angled) so I quickly abandoned the idea and then the rack box sat on my side desk until I sold it. It took a lot of desk space for a "brain and I/O" box controlled entirely from Axe-Edit on my computer.Unfortunately, desktop units don't sell well, at least not in 2025. The thinking is that you need a floor controller for it anyway, and if it's for studio use, plugins are more powerful and convenient. Although a very early Helix Rack mockup (one of many) had a wedge-shaped chassis with removable rack ears (and antennas for digital wireless, presumably?), so the user could place it on a desk:
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What does improving something in Helix depend on? If you find something that needs improving and know how to do it, why isn't it done? If it's beneficial for Line6,Helix's firmware has been pretty radically rebuilt and updated over the years, often by necessity because earlier versions weren't capable of supporting newer features or models. To be honest, we initially thought Helix might do okay-ish sales-wise, and we were trepidatious because of its 3x price jump from POD HD500X. The whole thing was supposed to stick around for 3, maybe 4 years and get replaced (by something with my circa-2012 touchscreen-based design, the org assured me), which was Line 6's MO at the time. But because Helix/HX has been so successful, we continue to squeeze an incredible amount of growth out of the family. Sometimes I imagine where we'd be had we designed Helix to support 10+ years of updates, and... <sigh...>
My favorite Tube Screamer is UA's, in part because it was developed by ex-Line 6ers (and <shhh!> I was a beta tester). Ours could still improve.