Hence the tortilla shell?They are pretty clever in these ads obscuring it, just showing a cord running down from the main headset, but where does Burrito Girl have that battery pack?
I think I'm with you on this one. It simply doesn't add as much value as it detracts. Someone gave me a PSVR1 (because he was bored with it... and now I can't give it away LOL), and I still only used it a handful of times.Am I the only one uninterested in VR?
We bought an Oculus Quest last year and it's really neat for about five minutes until I get super disoriented feeling. Nobody has really touched it in well over a year, kind of forgot we had it.
VHB-VR, Virtual Human Burrito!!! this is gold!!!!Well, not necessarily emaciated because - unlike e.g. PSVR2 - you can easily stuff Hot Pockets into your maw whilst wearing your Apple Vision Pro... If you can still afford Hot Pockets.
This promotional photo OMG. It's like a dystopian future where everyone is a douchebag (more so.) Or possibly a human burrito? Who TF dressed this person?
It's like they couldn't decide whether to upholster the couch or the model.VHB-VR, Virtual Human Burrito!!! this is gold!!!!
It's like they couldn't decide whether to upholster the couch or the model.
As someone who had used glasses most of my life, I had laser surgery several years ago and it's been one of the best money I've ever spent. I didn't mind glasses, but it's just so convenient being able to see clearly at all times, not having to clean the glasses, not having them fog up if you need to wear a mask etc.This is an inherent problem with VR/AR solutions. Other technologies have gotten smaller/ more lightweight, but with something you literally strap to your face, the bar is extremely high. People who wear eyeglasses, at however many ounces, will literally undergo surgery to get the things off their faces, so exactly how light does a VR kit have to be before it's not annoying inside 30 minutes?
The solution to that is much easier, just virtual avatars that look very real. There's already tech for this.There's a fundamental problem here, as well: most professional applications of display technologies are centered around people seeing one another in a virtual space. Eye contact, facial expressions, etc. are crucial for these solutions to be effective, or even desirable. And that whole objective is undermined when everyone "in the room" has half their face covered with a $3500 headcrab.
(I've always loved the irony of Half Life Alyx being the "killer app" for the last gen of VR. )
Sure, but at this point I do start to wonder whether we aren't defeating the purpose/ chasing our tails/ trolling ourselves.The solution to that is much easier, just virtual avatars that look very real. There's already tech for this.