It's a bit bright...i want to turn it up to feel the low end, but I can't because the high end would get piercing. I do like it a lot, but I think the brightness makes the drums (especially low drums) sit a bit far back. Kick and bass are getting lost. It's in the realm of artistic choice, just not quite the one I would have made. FWIW, there are a lot of metal songs/sounds that I just don't like because of that same complaint - could be a style thing. I think you can take a little high-end off the guitars to make it feel a bit more put together without pushing them too far back. The rest of the drums sit well, but there's very little low-end on the snare.
I'd have to actually open it in a mastering session to find out if my "complaints" are something I could address with 2-bus EQ (and I didn't bother recording it). If your monitoring/room are particularly bassy, my suspicion is that I could. (I'm also convinced that a significant portion of mastering is accounting for the mixer's room).
I know this was a short preview, but I think I'd like to hear more variation in level between sections than the preview shows. It really is the case that when everything is crazy loud, nothing is. Oddly enough, that's also easily addressed in mastering. IMO, very little needs to actually be
that loud, but -7ish isn't all that crazy as long as you're doing it for artistic reasons. If that's the squashed/loud sound you want, you did it pretty darn well. If you made it that loud just to make it loud, I'd at least want to hear it without that stuff....but I'd have to hear both to decide what I liked better.
Everything I've heard about drum compression said to use a slow attack to let the transient though. The compressor I'm using has 2 preset ratios and 2 general attack speeds (not preset settings). Using the higher attack felt like it made the snare and kick disappear. boosting 4.8k, using the slower attack just to take some of he edge off and then just lowering the fader seemed to have better results at the time.. I was trying to squash everything at the buss and master, which was a mistake.
It depends. Seriously, watch those HCMS videos on drums for more detail, but it's more complex than "slow attack for drums" or even just "fast" vs "slow" - those words are really vague and only mean things with experience. Fast on an opto compressor is not the same thing as fast on an 1176, and neither is all that fast compared to a modern digital lookahead compressor.
A lot of the reason people use 2 kick mics (inside and outside) and 2 snare mics (top and bottom) is so you can use slow
er attacks and fast
er releases to exaggerate the transient on kick-in and snare-top along side fast
er attacks and slow
er releases on kick-out and snare-bottom to exaggerate the sustained sound....and then blend them to taste.
If you don't have both sounds for each drum but you can hear both transients and both bodies in the sounds you do have, a good alternative is to hard clip just the transient and then use something like SPL Transient Designer (there are at least a handful of competitors these days) to balance the click and body the same way....you just have less control.
Or use samples that have already done that. That's a totally valid approach too. If you love the sounds you're using, you don't
need to process them just so you feel like you're doing something. If the individual sounds were recorded/produced well enough, it's not out of the realm of possibility that the whole mix could be mostly just level and panning and maybe wet effects.
IMHO, the recording engineer's dream
should be that the mixer feels like they didn't have to do anything. Then, the mixing engineer's dream
should be that the mastering engineer feels like they didn't have to do anything. Then the mastering engineer's dream
should be that the eventual listener wanted to turn their stereo up but do nothing else to it.
Sadly....that whole chain of doing nothing doesn't seem to happen all that much in practice.
Been playing around with the stock reaper comp and have been having much better results.
The Rea-Plugins are
very good in general. They're just ugly as sin. You can
at least learn what you need with them and just supplement them when you find a problem you can't solve or just want to try something because it seems cool.
ReaTune is my new discovery - it's just about as good as the paid plugins I've tried if the singer just needs a little help, and it's effectively free and more flexible than the cheap ones. I'm kinda floored by it.
Good thing for the op is there are no less than a million resources to learn how to mix well.
Oh yeah. There's also bad resources and a bajillion ways to do every single thing. IMO, use what makes some kind of intuitive sense at least until you get your bearings and then re-evaluate as you learn more.
Dont feel bad. My first mixes took months and sounded like dogshit.
I think almost everyone's first mixes sounded like dogshit, probably even the people who learned from a legitimately talented mentor.
The crazy part of that for me is that I got an internship in a high-end studio fairly early on in even being curious about mixing. I had "made some songs" before, but I didn't even really know what mixing was, and they were all terrible. But, I was allowed to use the studio's gear when I was off the clock and the room wasn't otherwise in use. So....some of my dog shit "first mixes" literally came out of an SSL 4000G that was used to mix songs that I'm 100% certain that every single one of you have heard.
Random side note - no, there's no freaking way I'd ever buy a console of my own after having worked on one. People today who complain about a DAW taking a minute or two to open a big session have absolutely no idea what a console recall is like or how easy it is to make a million dollars worth of gear sound like garbage. I'm very happy to have had the experiences that most people never will....but, it's not for me long term.
Look at the bright side: you learned how to make things sound bad and got some experience with your tools and DAW. Can only get better from here.
+1. Failure only happens when you don't learn nothin'.