Yeah, the footswitch options on this are fixed to what's described in the manual by design. I get it and agree with the design choice.
On one hand, I can understand how they've decided to keep things straightforward. But otoh, as these things are possible with external switches, there could as well be a kinda "manual configuration" mode as another option - as said, internal switches come with the huge advance of having an LED tied to them, something requiring extra power supplement and more expensive switches when using external ones.
Also, if all you're wanting to do is turn on/off multiple things from a button press that is pretty straightforward to setup and not that complicated.
That's basically all I ever wanted - but then, due to the block limitation, I would likely have to think about modifying individual parameters as well.
Fwiw, I just looked up the modifier section in the manual. From how I understand it, modifiers are only able to deal with absolute min/max values, correct? For my hypothetical use case, I'd likely prefer it "synth style" where typical modulations are only offsets from a base value.
Example: I might want to have a little bit more of reverb when pressing a switch. For that to happen, I'd have to set the min/max values. But that automatically seems to result in losing "overall" control of the reverb mix, right? Because whenever I pressed the switch, it'd always jump to the max/min values.
Btw, this is something that modeler makers could possibly adapt from synth land. In many many cases, relative modulations are way easier to handle than absolute controls. The only guitar amp sim I'm aware of allowing to do these kinda things would be NI's Guitar Rig - and that particular feature is excellent.