Sidechaining the Helix Noise Gate works, but impractical?

pipelineaudio

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I would love your input @Digital Igloo

So this actually works, and if I had more time I bet I could get it sounding good, but it takes up enough space that may be totally impractical for many setups. But perhaps you guys see a way to make it less clunky in terms of number of blocks and such?

 
Messing with this more, it seems like the Hard Gate has its left and right detectors linked together, while the Precision drive is independent. Can anyone confirm?
 
Checking this, it looks like Noise Gate and Hard Gate have detectors where one channel can open both while the Horizon Gate does not

 
Forgive me if this was explained somewhere else, but is there a reason you're not using the Dynamic Split?
I'm not sure how it would help in this case, but I'm all ears! Let me look into that.

The issue is that in some cases the noise gate needs to go after the amp to be effective, but using the amp's output as a detector is massively problematic compared to clean guitar input
 
I'm not sure how it would help in this case, but I'm all ears! Let me look into that.

The issue is that in some cases the noise gate needs to go after the amp to be effective, but using the amp's output as a detector is massively problematic compared to clean guitar input

The Split Dynamic has threshold, attack and decay built in. Not sure if that helps your cause at all. I was thinking about putting the amp and whatever else in path A and a volume block turned down all the way in path B making it a mute and adjusting to taste.

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That puts the gate in the wrong place for this example

Wouldn't it essentially be like putting the gear in the loop of a gate? Everything above the threshold triggered from the original guitar signal gets routed to the amp and effects in Path A while anything below gets muted? Is that not what you're trying to do or did I completely miss the point and you're trying to achieve something else?
 
I may be misunderstanding, let me test this, I expect that the dynamic action is at the split not the mix back in but I could be wrong
 
Seems to only act on the split, but the return is still flowing. This wouldn't really be any different than putting the hard gate in front. But its bringing in some other cool possibilities
 
I guess you're trying to do something beyond a 4CM style gate.

I put a boosted EV Panama Red with the gain all the way up on Path A and a Gain Block at -120 dB in Path B of the Dynamic Split.

Threshold -60dB
Attack and Decay 50ms (minimum)
Reverse On

And there's no sound when you're not playing. No other gates required, even with the input gate off.
 
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@Digital Igloo is it possible to increase the Threshold on the Dynamic Split in a future update or will that break something? I remember the Shelf EQ had its range extended without issue.
 
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I put a boosted EV Panama Red with the gain all the way up on Path A and a Gain Block at -120 dB in Path B of the Dynamic Split.

Threshold -60dB
Attack and Decay 50ms (minimum)
Reverse On

And there's no sound when you're not playing. No other gates required, even with the input gate off.
Yup pilot error on me for the Panama...but for the Tonex coming into the return, I definitely need the gate after the return...seems like nobody on here has been able to quiet the return of that thing to the helix. I have a TC Sentry performing the function now, but wanting to get rid of more pedals
 
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