Any folks connected to component prices and cost to assemble? NAM player

If you add money to the equation, does it change the skill level?
Perhaps it could change the amount of time one can focus those skills on a project, but, I know of plenty of 'paid' programmers that have alot less skill in the machine learning profession - which Steve's profession is indeed that.
I would say in terms of his professionality, he pays the utmost attention to assist other professionals (product designers, software engineers etc), who are many and are building with the tools and blocks Steve has provided, ensuring that there are now many professional new free and paid tools/toys for performers, artists, audio engineers, bedroom musicians, and producers alike.

Saying any two English words, for sure, can be made in or out of context all too easily without due care, but either way... I'd say all is done professionally in this case. Ymmv.
 
If you add money to the equation, does it change the skill level?
Perhaps it could change the amount of time one can focus those skills on a project, but, I know of plenty of 'paid' programmers that have alot less skill in the machine learning profession - which Steve's profession is indeed that.

You guys are getting all butt hurt over the perfectly accurate use of English and missing the point. Efficiency and ability to run on inexpensive hardware were not part of the original design specifications because there weren't any original design specifications. That is a pretty major difference between a hobby project that takes on a life of its own and a professional design project that started with a commercial product in mind. So yeah, money changes mindset and procedures/process.

It has absolutely nothing to do with Steve's knowledge experience or skillset. I am sorry if I offended your god, but let's be real, NAM was a hobby project.
 
No one is getting butt hurt here, just having a conversation.
We are just disagreeing with 'standards of professionality' rather than 'being paid or not' - unless I'm wrong?

The reason there is an off the shelf 'NANO' architecture - is in order to enable product designers to incorporate NAM support into devices like the MOD Audio Dwarf or other similar lower powered cpu hardware/pedals.

Some companies later decided to go for supporting the standard NAM models (dimehead, darkglass etc)

That to me was a professionally handled situation.
 
If any one here knows about manufacturing and component costs, I’d be interested in their analysis (or educated guess) on what it might take/cost for a company like Hotone, Nux, Mooer, etc… to build and ship a NAM player. Something built along the same hardware quality as their current products.

I think it might be a golden opportunity for them and the platform if something is possible and compelling.
Components are cheap. There are nothing special cause it's a "mass production".

You can built a nam player using even all-in-one raspberry on opensource software.

But, if you do own PCB design you will pay R&D for it (design, test, repeat). You will pay software devs too.

And components are cheap especially when you buy them by thousands (price drops by 70%).

Google teardowns over the web. Here [eevblog] is a hw & sw teardown i did for nam player, I don't own the device, but the 95% of opensource it have could explain what they use.

Boss GT run own hw & sw and they are seems to be pretty closed source. But offer non-standart specs like 96kHz/32bit while "basic" stuff on market is under 44.1/48kHz and 24/32 bits. Boss aren't a nam player, but have much more extended & complex emulations than just "apply me that profile to my input".
 
Tonex One is a 600 MHz single core NXP MIMXRT1061 processor with 128 Mbit SRAM, and 128 Mbit NAND Flash storage.

The processor is ~$6 / 1000 units. For comparison:
  • the Analog Devices ADSP-21573 DSP in the Hotone Ampero 2 Stomp is ~$21. The Hotone even has a roughly Tonex equivalent NXP processor probably to just run its touchscreen UI.
  • Quad Cortex's ADSP-SC589 is ~$40.
  • UAFX have a surprisingly expensive ~$20 4 core 1800 MHz NXP processor as well. They seem to have pretty overkill specs overall, which might mean they actually run their plugin code inside these boxes.
So if we consider that's about the minimum for running Tonex-level captures, and some basic effects, I'd imagine you'd probably need at least twice as expensive processor to run NAM Standard captures.

Obviously parts cost is just one part of the deal. Tonex Ones most likely cost <$50 to build, then there's R&D costs, shipping and profit margins (including retailer margins that could be 20-50% of the retail cost) baked in. My guess is that the Tonex Ones don't make a whopping ton of profit per unit, but make it up in volume sales. You can fit a shitload of them into a container to ship around the world.
 
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