You need to read the full sentence in context:
At the very least, your latency time is dictated by the lowest note you want to support.
This is absolutely true. You latency time IS dictated by the lowest note you want to support. There are ways to circumvent it, to mask it, to parallize the processing, in order to improve latency performance. But as a baseline rule, it is absolutely true. You can ask anyone who does serious DSP programming. They will agree. Even if you perform a load of tricks to get the latency down, you're fundamentally still being dictated by the lowest note you want to support.
The word "dictate" does not mean "absolute" - it means it is a strong practical law that constrains what you can achieve, depending on the algorithm you choose, the trade-offs you choose, and ultimately the sound quality and pitch shifting quality you want to achieve.
No amount of CPU horsepower is ever going to change that.
Now I don't know how you measured it. I measured in Helix Native. So you're probably getting extra from the hardware. These are the figures I got:
Helix Poly Capo - 10.4167
Helix Poly Whammy - 9.1667
Helix Poly Pitch - 10.02
Helix Simple Pitch - no latency that I can detect, but EXTREMELY smeared transients.
Helix Twin Harmony - no latency that I can detect, but EXTREMELY smeared transients.
Helix Pitch Whammy - no latency that I can detect, but EXTREMELY smeared transients.
Rubber Band Pitch Shifting Algorithm - 391ms (with Reaper default settings)
Elastique 3.3.3 Pro - no latency that I can detect, but EXTREMELY smeared transients.
Axe FX III Advanced Whammy - 12.15ms (set to notes mode)
Axe FX III Advanced Whammy - 11.05ms (set to chords mode)
Axe FX III Classic Whammy - 29.1875ms (set to notes mode)
Axe FX III Classic Whammy - 29.13ms (set to chords mode)
Axe FX III Virtual Capo - 8.96ms (set to notes mode, tracking adjust at 5.0 - shift at +24)
Axe FX III Virtual Capo - 7.71ms (set to notes mode, tracking adjust at 10.0 - shift at +24)
Axe FX III Virtual Capo - 9.88ms (set to notes mode, tracking adjust at 0.0 - shift at +24)
Axe FX III Virtual Capo - 22.33ms (set to notes mode, tracking adjust at 0.0 - shift at -24)
Soundtoys Little Alter Boy - 1.73ms (sounds awful though)
But you've proven nothing. All you've proven is that the Helix most likely doesn't do full pitch detection for its pitch shifting.
All in all - you're still being ignorant, you don't have the language nor the understanding of DSP to even discuss this. You selectively read what you want to read, you cherry pick, and you made outlandish statements.
Since you want to be so literal and pigheaded, let's track where this all began shall we?
Well, it basically really only depends on CPU power. More juice = less calculation time needed.
If you hadn't have said such a silly and obviously wrong thing, then we wouldn't even be in this pickle that we're in.
I already clarified in the previous discussion; there are multiple ways to approach pitch shifting, that can bring latency down. But in a simple naive implementation, you DO need a full cycle of a note in order to detect its pitch. This is physics. It is not arguable.
Sources:
This article series explores improvements in pitch detection techniques, focusing on enhancing both speed and accuracy. After countless hours spent analyzing waveforms and refining methods to conquer the challenge of pitch detection, I’m very proud to finally share my work.
www.cycfi.com
Seriously, if you cannot accept this truth then I really don't know what else to tell you. I've given you all the knowledge and guidelines for you to educate yourself. The fact you refuse, is just astounding.